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![]() If something is still wrong I will report back. I'm going to now test it again online with real people. I hosted a game with a computer opponent and everything went well. I removed a trigger which was "Always set victory for player 1". I've spent the past many hours making this map and I must have a brain fart, and did not think to check for victory triggers until I was about to upload my map, and decided to double check every possible scenario, so I wouldn't be wasting everyone's time. There was a victory trigger in an area it has no business being in! All 7 other players lost when I first tried to host the map, so I assumed it was a defeat trigger going off for them.
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